﻿/*
* THIS IS FREE SCRIPT BUT LEAVE THIS COMMENT IF
* YOU WANT USE THIS CODE ON YOUR SITE
* 
* Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
* 
*/
/*
Description:

This is an final product of a Wilq32.PhotoEffect Snippet. Actually you can
use this simple and tiny script to get effect of rotated images directly 
from client side (for ex. user generated content), and animate them using
own functions. 


Notices:

Include script after including main jQuery. Whole plugin uses jQuery
namespace and should be compatible with older version (unchecked). 
To use it in IE you need those two lines to be added after <body> tag:

 

<!-- Include the VML behavior -->
<style>v\: * { behavior:url(#default#VML); display:inline-block }</style>
<!-- Declare the VML namespace -->
<xml:namespace ns="urn:schemas-microsoft-com:vml" prefix="v" />
 

If someone know working workaround for doing this only in javascript please
let me know. Right now i tried using createStyleSheets but IE doesnt recognise
"v\: *". Adding namespace with document.namespace.add is also messy. If
someone know this problem and a solution just please let me know.




Usage:

jQuery(imgElement).rotate(angleValue)
jQuery(imgElement).rotate(parameters)
jQuery(imgElement).rotateAnimation(parameters)
jQuery(imgElement).rotateAnimation(parameters)



Returns:

jQueryRotateElement - !!! NOTICE !!! function return rotateElement
instance to help connect events with actually created 'rotation' element.

Parameters:

({angle:angleValue,
[animateAngle:animateAngleValue],
[maxAngle:maxAngleValue],
[minAngle:minAngleValue],
[callback:callbackFunction],
[bind:[{event: function},{event:function} ] })
jQuery(imgElement).rotateAnimation

Where:

- angleValue - clockwise rotation given in degrees,
- [animateAngleValue] - optional parameter, animate rotating into this value,
- [maxAngleValue] - optional parameter, maximum angle possible for animation,
- [minAngleValue] - optional parameter, minimum angle possible for animation,
- [callbackFunction] - optional function to run after animation is done
- [bind: [ {event: function}...] -optional parameter, list of events binded
to newly created rotateable object

Examples:

$(document).ready(function()
{
$('#image').rotate(-25);			
});

$(document).ready(function()
{
$('#image2').rotate({angle:5});	
});

$(document).ready(function()
{
var rot=$('#image3').rotate({maxAngle:25,minAngle:-55,
bind:
[
{"mouseover":function(){rot[0].rotateAnimation(85);}},
{"mouseout":function(){rot[0].rotateAnimation(-35);}}
]
});
});
*/


jQuery.fn.extend({
    ImageRotate: function(parameters) {
        if (this.Wilq32 && this.Wilq32.PhotoEffect) return;
        return (new Wilq32.PhotoEffect(this.get(0), parameters))._temp;
    },
    rotate: function(parameters) {
        if (this.length === 0) return;
        if (typeof parameters == "undefined") return;
        if (typeof parameters == "number") parameters = { angle: parameters };
        var returned = [];
        for (var i = 0, i0 = this.length; i < i0; i++) {
            var element = this.get(i);
            if (typeof element.Wilq32 == "undefined")
                returned.push($($(element).ImageRotate(parameters)));
            else {
                element.Wilq32.PhotoEffect._rotate(parameters.angle);
            }
        }
        return returned;
    },

    rotateAnimation: function(parameters) {
        if (this.length === 0) return;
        if (typeof parameters == "undefined") return;
        if (typeof parameters == "number") parameters = { angle: parameters };
        var returned = [];
        for (var i = 0, i0 = this.length; i < i0; i++) {
            var element = this.get(i);
            if (typeof element.Wilq32 == "undefined")
                returned.push($($(element).ImageRotate(parameters)));
            else {
                element.Wilq32.PhotoEffect._parameters.animateAngle = parameters.angle;
                element.Wilq32.PhotoEffect._parameters.callback = parameters.callback ||
			function() {
			};
                element.Wilq32.PhotoEffect._animateStart();
            }
        }
        return returned;
    }

});

Wilq32 = {};

Wilq32.PhotoEffect = function(img, parameters) {
    this._IEfix = img;
    this._parameters = parameters;
    this._parameters.className = img.className;
    this._parameters.id = img.getAttribute('id');

    if (!parameters) this._parameters = {};
    this._angle = 0;
    if (!parameters.angle) this._parameters.angle = 0;
    this._temp = document.createElement('span');
    this._temp.Wilq32 =
				{
				    PhotoEffect: this
				};
    var image = img.src;
    img.parentNode.insertBefore(this._temp, img);
    this._img = new Image();
    this._img.src = image;
    this._img._ref = this;
    jQuery(this._img).bind("load", function() {
        this._ref._Loader.call(this._ref);
    });
    if (jQuery.browser.msie) if (this._img.complete) this._Loader();
}

Wilq32.PhotoEffect.prototype._Loader =
(function() {
    if (jQuery.browser.msie)
        return function() {
            var src = this._IEfix.src;
            this._IEfix.parentNode.removeChild(this._IEfix);
            this._temp.setAttribute('id', this._parameters.id);
            this._temp.className = this._parameters.className;
            var width = this._img.width;
            var height = this._img.height;

            this._img._widthMax = this._img._heightMax = Math.sqrt((height) * (height) + (width) * (width));
            this._img._heightMax = Math.sqrt((height) * (height) + (width) * (width));

            this._vimage = document.createElement('v:image');
            this._vimage._ref = this;
            this._vimage.style.height = height;
            this._vimage.style.width = width;
            this._vimage.style.position = "static";
            this._temp.style.display = "inline-block";
            this._temp.style.width = this._temp.style.height = this._img._heightMax;
            this._vimage.src = src;
            this._vimage.rotate = 0;
            this._temp.appendChild(this._vimage);

            var self = this;
            this._parameters.animateAngle = 0;
            if (this._parameters.bind) {
                for (var a in this._parameters.bind) if (this._parameters.bind.hasOwnProperty(a))
                    for (var b in this._parameters.bind[a]) if (this._parameters.bind[a].hasOwnProperty(b))
                    jQuery(this._temp).bind(b, this._parameters.bind[a][b]);
            }
            this._rotate(this._parameters.angle);

        }
    else
        return function() {
            this._IEfix.parentNode.removeChild(this._IEfix);
            this._temp.setAttribute('id', this._parameters.id);
            this._temp.className = this._parameters.className;
            var width = this._img.width;
            var height = this._img.height;

            this._img._widthMax = this._img._heightMax = Math.sqrt((height) * (height) + (width) * (width));

            this._canvas = document.createElement('canvas');
            this._canvas._ref = this;
            this._canvas.height = height;
            this._canvas.width = width;

            this._canvas.setAttribute('width', width);

            this._temp.appendChild(this._canvas);

            var self = this;
            this._parameters.animateAngle = 0;
            if (this._parameters.bind) {
                for (var a in this._parameters.bind) if (this._parameters.bind.hasOwnProperty(a))
                    for (var b in this._parameters.bind[a]) if (this._parameters.bind[a].hasOwnProperty(b))
                    jQuery(this._canvas).bind(b, this._parameters.bind[a][b]);
            }
            this._cnv = this._canvas.getContext('2d');
            this._rotate(this._parameters.angle);
        }

})();

Wilq32.PhotoEffect.prototype._animateStart = function() {
    if (this._timer) clearTimeout(this._timer);
    this._animate();
}
Wilq32.PhotoEffect.prototype._animate = function() {
    var temp = this._angle;
    if (typeof this._parameters.animateAngle != "undefined") this._angle -= (this._angle - this._parameters.animateAngle) * 0.1;
    if (typeof this._parameters.minAngle != "undefined") if (this._angle < this._parameters.minAngle) this._angle = this._parameters.minAngle;
    if (typeof this._parameters.maxAngle != "undefined") if (this._angle > this._parameters.maxAngle) this._angle = this._parameters.maxAngle;

    if (Math.round(this._angle * 100 - temp * 100) == 0 && this._timer) {
        clearTimeout(this._timer);
        if (this._parameters.callback)
            this._parameters.callback();
    }
    else {
        this._rotate(this._angle);
        var self = this;
        this._timer = setTimeout(function() {
            self._animate.call(self);
        }, 10);
    }
}

Wilq32.PhotoEffect.prototype._rotate = (function() {
    if (jQuery.browser.msie)
        return function(angle) {
            this._vimage.style.rotation = angle;
            var radians = angle * Math.PI / 180;
            this._vimage.style.top = (this._img._heightMax - this._img.height) / 2 - (this._vimage.offsetHeight - this._img.height) / 2;
            this._vimage.style.left = (this._img._widthMax - this._img.width) / 2 - (this._vimage.offsetWidth - this._img.width) / 2;
        }
    else
        return function(angle) {

            if (!this._img.width) return;
            if (typeof angle != "number") return;
            angle = (angle % 360) * Math.PI / 180;
            var width = this._img.width;
            var height = this._img.height;
            var widthAdd = this._img._widthMax - width;
            var heightAdd = this._img._heightMax - height;
            // clear canvas	
            this._canvas.width = width + widthAdd;
            this._canvas.height = height + heightAdd;

            //this._cnv.scale(0.8,0.8); // SCALE - if needed ;)

            // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
            this._cnv.save();
            this._cnv.translate(widthAdd / 2, heightAdd / 2); // at least center image on screen
            this._cnv.translate(width / 2, height / 2); 	  // we move image back to its orginal 
            this._cnv.rotate(angle); 				  // rotate image
            this._cnv.translate(-width / 2, -height / 2);   // move image to its center, so we can rotate around its center
            this._cnv.drawImage(this._img, 0, 0); 	  // First - we draw image
            this._cnv.restore();
        }


})();